Items where Author is "Grimshaw, Mark"

Up a level
Export as [feed] Atom [feed] RSS 1.0 [feed] RSS 2.0
Group by: Item Type | No Grouping
Number of items: 39.

Article

Campbell, Robert H. and Grimshaw, Mark (2016) User resistance to information system implementations: a dual-mode processing perspective. Information systems management, 32 (2). pp. 179-195. ISSN 1058-0530

Campbell, Robert H. and Grimshaw, Mark (2015) Enochs of the modern workplace: the behaviours by which end users intentionally resist information system implementations. Journal of Systems and Information Technology, 17 (1). pp. 35-53. ISSN 1328-7265

Tinwell, Angela ORCID: 0000-0001-7573-0989, Grimshaw, Mark, Abdel Nabi, Debbie and Williams, Andrew ORCID: 0000-0002-2552-4383 (2011) Facial expression of emotion and perception of the Uncanny Valley in virtual characters. Computers in Human Behavior, 27 (2). pp. 741-749. ISSN 0747-5632

Grimshaw, Mark, Charlton, John P. and Jagger, Richard ORCID: 0000-0002-3923-4192 (2011) First-Person Shooters: Immersion and Attention. Eludamos: Journal for Computer Game Culture, 5 (1). pp. 29-44. ISSN 1866-6124

Green, Gill ORCID: 0000-0001-9665-0734, Campbell, Robert H. and Grimshaw, Mark (2011) Inciting advanced levels of practitioner reflection through progressive graphic elicitation. Electronic Journal of Business Research Methods, 9 (2). pp. 172-184. ISSN 1477-7029

Tinwell, Angela ORCID: 0000-0001-7573-0989, Grimshaw, Mark and Williams, Andrew ORCID: 0000-0002-2552-4383 (2011) The uncanny wall. International Journal of Arts and Technology, 4 (3). pp. 326-341. ISSN 1754-8853

Nacke, Lennart E., Grimshaw, Mark and Lindley, Craig A. (2010) More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game. Interacting With Computers: User Experience, 22 (5). pp. 336-343. ISSN 0953-5438

Grimshaw, Mark (2010) Relaciones mediadas por el sonido entre jugadores en el entorno de juegos multijugador. Comunicar, 34. pp. 73-81. ISSN 1134-3478

Tinwell, Angela ORCID: 0000-0001-7573-0989, Grimshaw, Mark and Williams, Andrew ORCID: 0000-0002-2552-4383 (2010) Uncanny behaviour in survival horror games. Journal of Gaming and Virtual Worlds, 2 (1). pp. 3-25. ISSN 1757-191X

Campbell, Robert H., Grimshaw, Mark and Green, Gill ORCID: 0000-0001-9665-0734 (2009) Relational agents: A critical review. The Open Virtual Reality Journal, 1. p. 1. ISSN 1875-323X

Grimshaw, Mark (2008) Sound and immersion in the first-person shooter. International Journal of Intelligent Games and Simulation, 5 (1). pp. 119-124. ISSN 1477-2043

Grimshaw, Mark and Schott, Gareth (2008) A conceptual framework for the design and analysis of first-person shooter audio and its potential use for game engines. International Journal of Computer Games Technology, 2008. ISSN 1687-7047

Grimshaw, Mark (2002) Southern Cones: Music and technology out of Africa and South America. Leonardo Music Journal, 10. p. 70. ISSN 0961-1215

Grimshaw, Mark, Yong, Louisa and Dobie, Ian (1999) Boom Booom Net Radio. International journal of urban labour and leisure, 1. ISSN 1465-1270

Book Section

Tinwell, Angela ORCID: 0000-0001-7573-0989, Grimshaw, Mark and Abdel Nabi, Debbie (2011) Effect of emotion and articulation of speech on the Uncanny Valley in virtual characters. In: D’Mello, S., Graesser, A., Schuller, B. and Martin, J.C., (eds.) International Conference on Affective Computing and Intelligent Interaction. Affective Computing and Intelligent Interaction. ACII 2011. Lecture Notes in Computer Science (V 6975). Springer, Berlin, Heidelberg, pp. 557-566. ISBN 978-3-642-24571-8

Nacke, Lennart E. and Grimshaw, Mark (2011) Player-game interaction through affective sound. In: Grimshaw, Mark, (ed.) Game sound technology and player interaction: concepts and developments. IGI Global, Hershey, PA, pp. 264-285. ISBN 9781616928285

Tinwell, Angela ORCID: 0000-0001-7573-0989, Grimshaw, Mark and Williams, Andrew ORCID: 0000-0002-2552-4383 (2011) Uncanny speech. In: Grimshaw, Mark, (ed.) Game sound technology and player interaction: concepts and developments. IGI Global, Hershey, PA, pp. 213-234. ISBN 9781616928285

Grimshaw, Mark (1995) Remix!: Where's the Original? The International Association for the Study of Popular Music. Strathclyde University, Glasgow.

Monograph

Grimshaw, Mark and Adams, John (1998) A networked multi-media system for delivery of good practice, criteria of assessment, tutorials and support and lectures. Project Report. University of Salford.

Conference or Workshop Item

Garner, Tom and Grimshaw, Mark (2011) A climate of fear: considerations for designing a virtual acoustic ecology fear. In: Audio Mostly, 7 - 9 September 2011, Coimbra, Portugal. (Submitted)

Garner, Tom, Grimshaw, Mark and Abdel Nabi, Debbie (2010) A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game. In: Audio Mostly.

Campbell, Robert H., Grimshaw, Mark and Green, Gill ORCID: 0000-0001-9665-0734 (2010) A psychology based framework for cultivating and respecting user attitudes. In: UK Academy for Information Systems Conference 2010, 23 - 24 March 2010, Oriel College, University of Oxford.

Grimshaw, Mark (2009) The audio Uncanny Valley: Sound, fear and the horror game. In: Audio Mostly, 2 - 3 September 2009, Glasgow. (Submitted)

Tinwell, Angela ORCID: 0000-0001-7573-0989 and Grimshaw, Mark (2009) Survival horror games - an uncanny modality. In: Thinking After Dark, 23 - 25 April 2009, Montreal. (Submitted)

Tinwell, Angela ORCID: 0000-0001-7573-0989 and Grimshaw, Mark (2009) Bridging the Uncanny: An impossible traverse? In: MindTrek: 13th International Academic Conference, 30 September - 2 October 2009, Finland. (Submitted)

Grimshaw, Mark (2008) Autopoiesis and sonic immersion: Modelling sound-based player relationships as a self-organizing system. In: 6th Annual International Conference in Computer Game Design and Technology, 12 - 13 November 2008, Liverpool. (Submitted)

Grimshaw, Mark, Lindley, Craig A. and Nacke, Lennart E. (2008) Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. In: Audio Mostly, 22 - 33 October 2008, Piteå. (Submitted)

Grimshaw, Mark (2007) Sound and immersion in the first-person shooter. In: 11th International Computer Games Conference, 21 - 23 November 2007, La Rochelle. (Submitted)

Grimshaw, Mark (2007) The resonating spaces of First-Person Shooter games. In: 5th International Conference on Game Design and Technology, 14 - 15 November 2007, Liverpool. (Submitted)

Grimshaw, Mark and Schott, Gareth (2007) Situating gaming as a sonic experience: The acoustic ecology of first person shooters. In: Situated Play, 24 - 28 September 2007, Tokyo. (Submitted)

Grimshaw, Mark and Schott, Gareth (2007) A conceptual framework for the design and analysis of first-person shooter audio. In: 3rd International Conference on Games Research and Development, 10 - 11 September 2007, Manchester. (Submitted)

Grimshaw, Mark (1996) Remix Technologies: Sound and Music. In: Popular Music and Music Culture, 1996, Des Moines, USA. (Submitted)

Grimshaw, Mark (1993) Dza Vadzimu. In: Teaching Music of the World Conference, 10 - 14 October 1993, Switzerland. (Submitted)

Grimshaw, Mark (1993) Popular music and cultural identity in Zimbabwe. In: Culture and Economy – The Place of Music, 1993, London. (Submitted)

Book

Grimshaw, Mark (2011) Game sound technology and player interaction: Concepts and developments. IGI Global, Hershey, PA. ISBN ISBN: 9781616928285

Grimshaw, Mark (2008) The acoustic ecology of the first-person shooter: the player experience of sound in the first-person shooter computer game. VDM Verlag Dr. Müller GmbH & Co. KG, Germany. ISBN 978-3639024081

Thesis

Grimshaw, Mark (2007) The acoustic ecology of the First-Person Shooter. PhD thesis, University of Waikato.

Audio

Grimshaw, Mark (1993) Dza Vadzimu. [Audio] (Unpublished)

Other

Grimshaw, Mark (2008) WIKINDX. WIKINDX. (Unpublished)

This list was generated on Wed Nov 20 00:02:24 2019 GMT.