Imaginary games

Bateman, Chris ORCID: 0000-0003-1627-8392 (2011) Imaginary games. Zero Books, Chicago, IL and Winchester, UK. ISBN 978-1-84694-941-8

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Official URL: http://www.zero-books.net/books/imaginary-games

Abstract

Can games be art? When film critic Roger Ebert claimed in 2010 that videogames could never be art it was seen as a snub by many gamers. But from the perspective of philosophy of art this question was topsy turvey, since according to one of the most influential theories of representation all art is a game. Kendall Waltons make-believe theory explains how we interact with paintings, novels, movies and other artworks in terms of imaginary games, like a child's game of make-believe, wherein the artwork acts as a prop prescribing specific imaginings. In this view there can be no question that videogames - in fact, all games - are indeed a strange and wonderful form of art. In Imaginary Games, game designer and philosopher Chris Bateman expands Waltons theory to videogames, board games, collectible card games such as Pokémon and Magic: the Gathering, and role-playing games like Dungeons & Dragons. The book explores the diverse fictional worlds that influence the modern world, the ethics of games, and the curious role imagination plays in everything from religion to science and mathematics.

Item Type: Book
Divisions: School of Creative Technologies > Games Computing and software engineering
Depositing User: Tracey Gill
Date Deposited: 14 Oct 2015 07:53
Last Modified: 01 Mar 2018 10:03
URI: http://ubir.bolton.ac.uk/id/eprint/755

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