Learning principles and interaction design for ‘Green My Place’: A massively multiplayer serious game

Cowley, Ben, Moutinho, Jose Luiz, Bateman, Chris ORCID: 0000-0003-1627-8392 and Oliveira, Alvaro (2011) Learning principles and interaction design for ‘Green My Place’: A massively multiplayer serious game. Entertainment Computing, 2 (2). pp. 103-113. ISSN 1875-9521

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Official URL: http://www.sciencedirect.com/science/journal/18759...

Abstract

The usual approach to serious game design is to construct a single game intended to address the specific domain problem being addressed. This paper describes a novel alternative approach, focused on embedding smaller game elements into a comprehensive framework, which provides stronger motive for play and thus greater chance of effect. This serious game design methodology was developed for an EU project to teach energy efficient knowledge and behaviour to users of public buildings around Europe. The successful implementation of this game is also described. The cutting-edge educational principles that formed the basis for the design are drawn from recent research in serious games and energy efficiency, and include the Behavlet, a novel behaviour-transformation concept developed by the authors. The game design framework presented illustrates a clear approach for serious games dealing with topics applicable at societal scales.

Item Type: Article
Additional Information: This paper was published in a special issue of Entertainment Computing - Serious Games Development and Applications, Edited By Minhua Ma, Manuel Fradinho Oliveira and Nikolaos Antonopoulos
Uncontrolled Keywords: serious games,game design,pedagogical principles, energy efficiency; Behavlet
Divisions: School of Creative Technologies > Games Computing and software engineering
Depositing User: Tracey Gill
Date Deposited: 13 Oct 2015 08:12
Last Modified: 01 Mar 2018 10:27
Identification Number: 10.1016/j.entcom.2011.01.001
URI: http://ubir.bolton.ac.uk/id/eprint/754

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