First-Person Shooters: Immersion and Attention

Grimshaw, Mark, Charlton, John P. and Jagger, Richard ORCID: 0000-0002-3923-4192 (2011) First-Person Shooters: Immersion and Attention. Eludamos: Journal for Computer Game Culture, 5 (1). pp. 29-44. ISSN 1866-6124

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Abstract

'First-Person Shooter computer games are designed to be immersive experiences yet the phenomenon of immersion is little understood. This article surveys theories of immersion in virtual worlds and examines FPS game elements that might contribute to the state. The roles of attention and positive feedback in facilitating player immersion in FPS games is explored. In particular, the role of selective attention is highlighted before the article finishes with a discussion on the design of immersion in FPS games using the principles presented here.'

Item Type: Article
Uncontrolled Keywords: immersion, First-person shooter, Attention
Subjects: B Philosophy. Psychology. Religion > BF Psychology
Divisions: Faculty of Engineering and Creative Technologies > School of Creative Technologies > Games Computing and Creative Technologies
Faculty of Professional Studies > School of Education and Psychology > Psychology
Depositing User: Scott Wilson
Date Deposited: 26 Nov 2013 12:52
Last Modified: 05 Mar 2018 10:16
URI: http://ubir.bolton.ac.uk/id/eprint/430

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