Sound and immersion in the first-person shooter

Grimshaw, Mark (2008) Sound and immersion in the first-person shooter. International Journal of Intelligent Games and Simulation, 5 (1). pp. 119-124. ISSN 1477-2043

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Official URL: http://www3.wlv.ac.uk/ijigs/

Abstract

One of the aims of modern First-Person Shooter (FPS) design is to provide an immersive experience to the player. This paper examines the role of sound in enabling such immersion and argues that, even in 'realism' FPS games, it may be achieved sonically through a focus on caricature rather than realism. The paper utilizes and develops previous work in which both a conceptual framework for the design and analysis of run and gun FPS sound is developed and the notion of the relationship between player and FPS soundscape as an acoustic ecology is put forward (Grimshaw and Schott 2007a; Grimshaw and Schott 2007b). Some problems of sound practice and sound reproduction in the game are highlighted and a conceptual solution is proposed.

Item Type: Article
Additional Information: This is an electronic version of the article published in International Journal of Intelligent Games and Simulation. International Journal of Intelligent Games and Simulation can be found here http://www3.wlv.ac.uk/ijigs/
Uncontrolled Keywords: immersion, First-person shooter, sound, acoustic ecology, realism, Computer games
Divisions: School of Creative Technologies > Games Computing and software engineering
Depositing User: Scott Wilson
Date Deposited: 26 Nov 2013 12:50
Last Modified: 21 Jan 2014 15:57
URI: http://ubir.bolton.ac.uk/id/eprint/255

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