The resonating spaces of First-Person Shooter games

Grimshaw, Mark (2007) The resonating spaces of First-Person Shooter games. In: 5th International Conference on Game Design and Technology, 14 - 15 November 2007, Liverpool. (Submitted)

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Abstract

In previous work I have provided a conceptual framework for the design and analysis of sound in First-Person Shooter games and have suggested that the relationship between player and soundscape in such games may be modeled as an acoustic ecology. This paper develops these ideas further and uses them to describe and define a variety of sonic spaces within the First- Person Shooter and their relevance for player immersion in both the acoustic ecology and the wider gameworld.

Item Type: Conference or Workshop Item (Paper)
Additional Information: Presented at the 5th Annual International Conference in Computer Game Design and Technology, 14th-15th November 2007, Liverpool, United Kingdom.
Uncontrolled Keywords: FPS games, immersion, First-person shooter, sound, acoustic ecology, spaces, computer games
Divisions: School of Creative Technologies > Games Computing and software engineering
Depositing User: Scott Wilson
Date Deposited: 26 Nov 2013 12:50
Last Modified: 28 Jan 2014 11:33
URI: http://ubir.bolton.ac.uk/id/eprint/241

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