Context based variation of character animation by physical simulation

Notman, Gabriel, Carlisle, Philip and Jackson, Roger (2008) Context based variation of character animation by physical simulation. 6th Annual International Conference in Computer Game Design and Technology. Proceedings of the 6th International Game Design and Technology Workshop . Game Design and Technology Workshop, pp. 90-94.

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Abstract

Presented is a review of existing methods for creating physically-based character animation. We argue that creating dynamic variation to defined motions is the main benefit of these methods. Additionally, our proposed research in the area of dynamic stylization of the character animation based on physical methods is included here.

Item Type: Book Section
Additional Information: Presented at the 6th Annual International Conference in Computer Game Design and Technology, 12th-13th November 2008, Liverpool, United Kingdom. Published in Proceedings of the 6th International Game Design and Technology Workshop (GDTW'08), Liverpool, UK, pp. 90-94. The conference website is available at http://www.cms.livjm.ac.uk/GDTW/GDTW2008/
Uncontrolled Keywords: character animation, physically-based animation, motion control
Divisions: School of Creative Technologies > Games Computing and software engineering
Depositing User: Scott Wilson
Date Deposited: 26 Nov 2013 12:50
Last Modified: 06 Jan 2014 11:30
URI: http://ubir.bolton.ac.uk/id/eprint/239

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