Player-game interaction through affective sound

Nacke, Lennart E. and Grimshaw, Mark (2011) Player-game interaction through affective sound. In: Grimshaw, Mark, (ed.) Game sound technology and player interaction: concepts and developments. IGI Global, Hershey, PA, pp. 264-285. ISBN 9781616928285

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Abstract

This chapter treats computer game playing as an affective activity, largely guided by the audio-visual aesthetics of game content (of which, here, we concentrate on the role of sound) and the pleasure of gameplay. To understand the aesthetic impact of game sound on player experience, definitions of emotions are briefly discussed and framed in the game context. This leads to an introduction of empirical methods for assessing physiological and psychological effects of play, such as the affective impact of sonic playergame interaction. The psychological methodology presented is largely based on subjective interpretation of experience, while psychophysiological methodology is based on measurable bodily changes, such as context-dependent, physiological experience. As a means to illustrate both the potential and the difficulties inherent in such methodology we discuss the results of some experiments that investigate game sound and music effects and, finally, we close with a discussion of possible research directions based on a speculative assessment of the future of player-game interaction through affective sound.

Item Type: Book Section
Uncontrolled Keywords: First-person shooter, sound, acoustic ecology, computer games
Divisions: School of Creative Technologies > Games Computing and software engineering
Depositing User: Scott Wilson
Date Deposited: 26 Nov 2013 12:49
Last Modified: 06 Feb 2014 11:47
URI: http://ubir.bolton.ac.uk/id/eprint/226

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