The acoustic ecology of the first-person shooter: the player experience of sound in the first-person shooter computer game

Grimshaw, Mark (2008) The acoustic ecology of the first-person shooter: the player experience of sound in the first-person shooter computer game. VDM Verlag Dr. Müller GmbH & Co. KG, Germany. ISBN 978-3639024081

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Abstract

There has been little written on the player experience of computer game sound and so the research contained within this work is an important contribution to an area where the visual (the game as spectacle) is typically given primacy. It is an exploration of the relationship between the game player and the sounds of the First-Person Shooter computer game. Utilizing the run 'n' gun sub-genre as an example, the book suggests that this relationship may be analyzed as an autopoietic acoustic ecology and it emphasizes the role of sound in enabling player immersion in the game environment. Covering a wide range of ideas, from autopoiesis to acoustic ecologies and sound�scapes, from film sound theory to sonification and auditory icon design, this lucid analysis will be especially useful to game sound designers and games scholars or indeed anyone interested in the fasci�nation that digital media arts exert.

Item Type: Book
Additional Information: Full-text of this book is not available in this repository.
Uncontrolled Keywords: First-person shooter, sound, acoustic ecology, computer games
Divisions: School of Creative Technologies > Games Computing and software engineering
Depositing User: Scott Wilson
Date Deposited: 26 Nov 2013 12:49
Last Modified: 28 Jan 2014 11:39
URI: http://ubir.bolton.ac.uk/id/eprint/222

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