The aesthetic motives of play

Bateman, Chris ORCID: 0000-0003-1627-8392 (2016) The aesthetic motives of play. Emotion in Games : Theory and Praxis. Socio-Affective Computing (4). Springer, Cham, pp. 3-20. ISBN 2509-5706

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Official URL: https://link.springer.com/chapter/10.1007/978-3-31...

Abstract

Why do people enjoy playing games? The answer, in its most general form, is that there are aesthetic pleasures offered by games and other play experiences that meet powerful and profound human and animal needs. As such, we can identify specific aesthetic motives of play, and one of the clearest ways of characterizing these motives is in terms of the emotional experiences associated with them.

Item Type: Book Section
Uncontrolled Keywords: Play, Motive, Uncertainty, Game, Social motive, Aesthetic motive, Curiosity, Problem-solving, Narrative, Agency
Divisions: School of Creative Technologies > Games Computing and software engineering
Depositing User: Tracey Gill
Date Deposited: 26 Mar 2018 14:12
Last Modified: 26 Mar 2018 14:12
Identification Number: 10.1007/978-3-319-41316-7_1
URI: http://ubir.bolton.ac.uk/id/eprint/1621

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