Five millennia of player practices

Bateman, Chris ORCID: 0000-0003-1627-8392 (2017) Five millennia of player practices. In: MacLean, Malcolm, Russell, Wendy and Ryall, Emily, (eds.) The Philosophy of Play as Life. Routledge, New York, pp. 66-79. ISBN 9781138210875

Bateman Five Millennia of Player Practices.pdf - Accepted Version

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What can we learn about play by examining it from a historical perspective? Using Foucault’s archaeological methods to examine the history of player practices in terms of their artefacts, a series of cross-sections through five millennia of play are developed around the key props (in Walton’s representational sense of this term) that have been deployed in games. The specific patterns considered are the contract, the die, the board, the pawn, the set, and the coin. In each case except the first, a material object serves a prescribed role in play, requiring players to imagine specific things that make certain kinds of games possible. The changes in the representational aspects of these props demonstrate both the continuity of player practices over time, and the significant changes that have emerged over the last few centuries.

Item Type: Book Section
Additional Information: This is an Accepted Manuscript of a book chapter published by Routledge in The Philosophy of Play as Life on 4.8.2017, available online:
Uncontrolled Keywords: Foucault, Walton, Caillois, player practices, lineages, boardgames, prop theory, magic circle
Divisions: School of Creative Technologies > Games Computing and software engineering
Depositing User: Tracey Gill
Date Deposited: 26 Mar 2018 11:28
Last Modified: 04 Feb 2019 03:30

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