The experiences of women working in the computer games industry: an in-depth qualitative study

Prescott, Julie ORCID: 0000-0001-8612-2495 and Bogg, Jan (2014) The experiences of women working in the computer games industry: an in-depth qualitative study. In: Prescott, Julie ORCID: 0000-0001-8612-2495 and McGurren, J., (eds.) Gender Considerations and Influence in the Digital Media and Gaming Industry. IGI Global, Hershey, new York, pp. 92-109. ISBN 9781466661424

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Abstract

This chapter provides a unique understanding of women working in the computer games industry. In depth interviews were undertaken with seven female game workers based in the UK. The women were interviewed as part of a larger study focusing on women in this male dominated industry. The issues detailed in this chapter focus on the industry as a viable career for women, the experience of being a woman working in games and the working environment; including work life balance issues, experiences of discrimination and experiences of sexism. The research discussed is related to attracting and retaining women in games development. The issues are of relevance to employers, professional bodies, policy makers and researchers of the games industry and the wider ICT and SET industries. Recommendations from the findings and future research directions are provided.

Item Type: Book Section
Divisions: School of Education and Psychology > Psychology
Depositing User: Tracey Gill
Date Deposited: 15 Mar 2018 10:07
Last Modified: 15 Mar 2018 10:07
Identification Number: 10.4018/978-1-4666-6142-4.ch005
URI: http://ubir.bolton.ac.uk/id/eprint/1436

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