The RAGE advanced game technologies repository for supporting applied game development

Georgiev, A., Grigorov, A., Bontchev, B., Boytchev, P., Stefanov, K., Westera, W., Prada, E., Hollins, Paul ORCID: 0000-0003-1739-9882 and Moreno, P. (2016) The RAGE advanced game technologies repository for supporting applied game development. In: Bottina, R., Jeuring, J. and Veltkamp, M., (eds.) Proceedings of the 5th International Conference, GALA 2016. Lecture Notes in Computer Science (10056). Springer International Publishing, pp. 235-245. ISBN 978-3-319-50181-9

[img]
Preview
Text
Hollins P RAGE advanced game tech final version.pdf - Accepted Version

Download (212kB) | Preview
Official URL: http://link.springer.com/chapter/10.1007/978-3-319...

Abstract

This paper describes the structural architecture of the RAGE repository, which is a unique and dedicated infrastructure that provides access to a wide variety of advanced technologies (RAGE software assets) for applied game development. These software assets are reusable across a wide diversity of game engines, game platforms and programming languages. The RAGE repository allows applied game developers and studios to search for software assets for inclusion in applied games. The repository is designed as an asset life-cycle management system for defining, publishing, updating, searching and packaging for distribution of these assets. The RAGE repository provides storage space for assets and their artifacts. It will be embedded in a social platform for networking among asset developers and other users. A dedicated Asset Repository Manager provides the main functionality of the repository and its integration with other systems. Tools supporting the Asset Manager are presented and discussed. When the RAGE repository is in full operation, applied game developers will be able to easily enhance the quality of their games by including advanced game technology assets.

Item Type: Book Section
Additional Information: Paper given at and published in the Proceedings of the 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5-7, 2016
Uncontrolled Keywords: software assets, serious games, asset repository, asset development, taxonomy tools, metadata editor, applied games, reuse
Divisions: University of Bolton Research Centres > Institute for Educational Cybernetics
Depositing User: Tracey Gill
Date Deposited: 10 Feb 2017 14:42
Last Modified: 08 Mar 2018 09:16
Identification Number: 10.1007/978-3-319-50182-6_21
URI: http://ubir.bolton.ac.uk/id/eprint/1071

Actions (login required)

Edit Item Edit Item

Downloads

Downloads per month over past year

View more statistics

>